Ship Fitting Builder
Ship Size
Frigate
3×5
Small, nimble craft with limited module space
Destroyer
4×5
Balanced vessel with moderate firepower and defense
Cruiser
5×5
Heavy combat platform with substantial module capacity
Capital
5×6
Massive warship with overwhelming firepower
Primary
Railgun Battery
shape: long_narrow
Long-range precision strikes with massive alpha damage. Requires sustained lock for progressive accuracy bonus.
Plasma Cannons
shape: square
Close-mid range area damage with high heat generation. Melts armor on direct hits.
Guided Missiles
shape: wide
Smart munitions with flexible trajectories. Can track targets outside direct firing arcs.
Laser Batteries
shape: long_narrow
Sustained beam weapons with instant hit registration. No ammo required but high power draw.
Flak Cannons
shape: wide
Rapid-fire area denial weapons. Excellent against swarms and missiles.
Heavy Siege Cannons
shape: central_pockets
Extreme range artillery with slow traverse. Devastating alpha but requires stable platform.
EMP Disruptors
shape: irregular
Close-range electronic warfare weapons. Disrupts targeting and disables subsystems.
Deployable Turrets
shape: irregular
Autonomous weapon platforms for zone control. Requires drone control modules.
Scanning Array
shape: wide
Enhanced sensors for recon and target acquisition. Reduces lock time and increases range.
Repair Drones
shape: square
Fleet support system for hull and subsystem repair. Can target allies or self.
Secondaries (up to 2)
Ram Spikes
Offensive
Close-range armor breach by collision. Converts kinetic energy into penetration.
Boarding Pod Launchers
Offensive
Send sabotage units to disable enemy subsystems from within.
Hull Peeler Cannons
Offensive
Strips armor plates to increase vulnerability to follow-up strikes.
Molten Slag Projector
Offensive
Sustained damage over time on exposed hull sections.
Magazine Disruptors
Offensive
Attempts to detonate enemy ammo stores for catastrophic damage.
Tow Harpoons
Utility
Tether and pull smaller ships into optimal firing arcs.
Grav Scalers
Utility
Force enemy pitch/roll to break their firing solutions.
Lightwell Array
Utility
Blinds optics and disrupts visual targeting systems.
Sensor Ghost Net
Utility
Creates flickering sensor returns to mask true position.
Beacon Lashers
Utility
Tags enemies for ally tracking through terrain and stealth.
Shrapnel Dispersers
Defensive
Shreds incoming missiles and light craft with area denial bursts.
Hull Cooling Arrays
Defensive
Reduces overheating to sustain higher rate of fire.
Collision Mines
Defensive
Deploy dense spiked drones to punish pursuers.
Armor Slough Charges
Defensive
Ejects damaged plating to prevent deeper penetration.
Kinetic Bump Jets
Defensive
Short directional thrust bursts to dodge or misalign enemy turrets.
Seed
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