INDUSTRIAL COMPLEX

// EXTRACTION • PROCESSING • FABRICATION

ORE
2.5M
CARGO
19.1K
BP
4

INDUSTRIAL SYSTEM OVERVIEW

// ATTRIBUTE-BASED MATERIAL CRAFTING PIPELINE

01 // MINING
Extract raw ore from nodes
Output:
🪨 Raw Ore (20-60% purity)
02 // REFINING
Process ore into minerals
Output:
✨ Refined Minerals
03 // MANUFACTURING
Fabricate modules
Output:
🏭 Crafted Modules

🪨 MINING

⚠️ PLACEHOLDER: Click-to-mine for development. Real game uses ship-fitted mining lasers.
Output
Raw Ore + Random Purity
Tier Variance
T4 Node → T3/T4/T5 Ore

⚗️ REFINING

Formula (per cycle)
Quantity:
output = input × 0.8
// 20% loss
Purity:
new = (100 - cur) × 0.3 + cur
// 30% toward 100%
ISK Cost:
10 × qty × tier × purity^3
// Exponential >90%
Diminishing Returns
C0:
1000
40.0%
C1:
800
58.0%
C2:
640
70.6%
C3:
512
79.4%
C4:
410
85.6%
C5:
328
90.0%
C7:
210
95.1%
// RED: QUANTITY | GREEN: PURITY

⚠️ TIER VS PURITY

TIER (T1-T5)
What: Material quality grade
Determines: Base attribute values
Source: Mining drop (node tier)
Changeable: NO - Permanent
Example:
T1: 200 strength (×1.0)
T3: 400 strength (×2.0)
T5: 600 strength (×3.0)
PURITY (0-100%)
What: Contamination level
Determines: Final stat multiplier
Source: Random on mining
Changeable: YES - Refining
Example:
40% purity → ×0.4 mult
70% purity → ×0.7 mult
100% purity → ×1.0 mult
💡 WHY TWO NUMBERS?
Tier = How good the material IS
Purity = How clean the material IS
Think of it like this:
🏆 T5 Titanium = premium grade steel (strong)
🥉 T1 Titanium = cheap grade steel (weak)
Both are titanium, but T5 is inherently 3× stronger
Then purity is contamination:
95% pure = clean, almost full strength
💩 30% pure = dirty, only 30% usable
Refining removes impurities → higher purity
Final strength used in crafting:
Tier strength × Purity
T5 (600) @ 95% = 570 effective strength
T1 (200) @ 95% = 190 effective strength
⚠️ REFINING CRUCIBLE:
You can batch-refine multiple stacks together IF:
✅ Same material (Titanium with Titanium)
✅ Same tier (T3 with T3) — can't average quality grades
✅ Same state (ore with ore, or mineral with mineral)
✅ Different purities OK → averages: 100@45% + 50@75% = 150@55%

📊 WHAT MATERIALS DO

💡 DIFFERENT MATERIALS = DIFFERENT EFFECTS
Each material is good at different things.
Blueprints tell you which material affects which stat.
Example: Shield Generator blueprint says:
→ Use Titanium for Shield HP
→ Use Plasma for Recharge Rate
Why? Titanium is strong (good for armor/HP)
Plasma is reactive (good for energy systems)
🔩 Structural
Titanium
Best for: HP, Armor
Heavy but very strong
Iron
Best for: Armor, Structure
Cheap, heavy, decent
⚡ Energy
Plasma
Best for: Recharge, Power
Reactive, fast energy
Quantum
Best for: Speed, Power
Exotic, expensive
🖥️ Electronics
Silicon
Best for: Sensors, Tracking
Stable, precise
Copper
Best for: Wiring, Circuits
Good conductor

🏭 HOW CRAFTING WORKS

💡 THE SIMPLE VERSION
Better materials = better modules.
Each blueprint recipe shows what you need:
Shield Generator Mk1 needs:
• 50× Titanium (for Shield HP)
• 20× Plasma (for Recharge Rate)
The quality of YOUR materials determines the stats:
T5 Titanium @ 95% purity → Shield HP: 570
T1 Titanium @ 40% purity → Shield HP: 80
THE MATH (if you care)
finalStat = baseStat × (tierAttribute / 100) × purity
baseStat = blueprint default (e.g., 100 HP)
tierAttribute = material's attribute for that tier
purity = your material's cleanliness (0-100%)
STEP-BY-STEP EXAMPLE
Crafting Shield Generator with T3 Titanium @ 60%:
1. Blueprint says: shieldHP starts at 100
2. Titanium affects shieldHP via strength attribute
3. T3 Titanium strength = 200 (base) × 2.0 (tier) = 400
4. Your titanium is 60% pure
Math: 100 × (400 / 100) × 0.6
= 240 HP
If you used T5 @ 95%: 100 × (600/100) × 0.95 = 570 HP!

⚡ FULL PIPELINE EXAMPLE

STEP 1: Mine 1000 Titanium Ore @ 40% purity
Click Titanium Asteroid → Cargo Hold
STEP 2: Refine 3 cycles
Cycle 1: 1000 @ 40% → 800 @ 58% (-200 units)
Cycle 2: 800 @ 58% → 640 @ 70.6%
Cycle 3: 640 @ 70.6% → 512 @ 79.4%
Result: 512 Titanium @ 79.4% purity
STEP 3: Craft Shield Generator Mk1
Blueprint requires: 50× Titanium
Using T3 Titanium @ 79.4% purity
T3 strength attribute: 400 (= 200 base × 2.0 tier mult)
Calculation:
shieldHP = 100 × (400/100) × 0.794
= 317.6 HP (3.17× base!)
Refining Costs
40% → 58%: ~1K ORE
70% → 80%: ~5K ORE
90% → 95%: ~50K ORE (exponential!)
95% → 99%: ~1M ORE (whale tier)
Power Curve
T1 @ 50% purity: 1.0× base stats
T3 @ 70% purity: 2.8× base stats
T5 @ 95% purity: 5.7× base stats
T5 @ 100% purity: 6.0× base stats (cap)