Primary Systems Catalog

Main weapon systems that define your ship's combat role

Create New Primary System

IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

Existing Primary Systems (12)

Deployable Turrets

Power: 25range: 90damage: 60
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

tacticalzone-controldeployablemechanical

EMP Disruptors

Power: 40ecm: 25range: 60
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

disruptionclose-combathigh-risktactical

Flak Cannons

Power: 15range: 50damage: 40
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

defensivearea-denialerraticanti-projectile

Guided Missiles

Power: 20range: 150damage: 100
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

smartstrategiclong-rangelock-on

Laser Batteries

Power: 45range: 100damage: 80
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

energysustained-firestableaccurate

Plasma Cannons

Power: 35range: 70damage: 90
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

area-effectclose-combataggressivechaotic

Railgun Battery

Power: 30range: 180damage: 120
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

long-rangeprecisionfrontal-combathigh-alpha

Recharge Fields

Power: 20range: 80damage: 0
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

supportpassiveregenerationaura

Repair Drones

Power: 25range: 80damage: 0
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

supporthealingdefensivedrone

Scanning Array

Power: 15range: 200damage: 0
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

informationutilitypassivesupport

Shield Projectors

Power: 35armor: 50damage: 0
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

supportdefensiveenergyprotective

Siege Cannons

Power: 50range: 250damage: 200
Click to edit
IDs are generated automatically for new primary systems

Weapon Stats

Common stats: damage, rateOfFire, range, tracking, penetration, lockTime

Compatible Tags

siegeultra-long-rangeheavyimposing